NEWS
isocubes 2025-09-13
isocubes 2025-08-03
- [9000] Update to focus on SDF. Isocubes are used as an example renderer
- [9001] Moved SDF/CSG to another package
- [9002] Allow different coordinate systems
- [9003] Faster rendering with viewports for offset
- [9004] add demo data. tidy.
- [9005] fix compatability issue with output from lofifonts
- [9006] Faster colour handling
- [9007] Visibility check now done in C. Preparing the way for per-face
visibility check
- [9008] Turn off default visibility check when creating heightmap
- [9009] Allow cube border color to be set to the same as face color
- [9010] Use 'colorfast' package for color conversion
- [9011] xyplane = 'flat' by default
- [9012] transforms: translate, rotate, align
- [9013] export visibility checks
- [9014] refactor visibility checks. add object generation.
isocubes 2022-08-04
- New single-pass, deterministic visibility checking algorithm.
- Replaces the prior limited-depth, iterative technique.
- 4x faster
- Determines correct visibility for all cubes in scene
isocubes 2022-07-30
- Wrote a cheap, but inaccurate colour darkening function
cheap_darken()
- Quite a bit faster than
colorspace::darken()
- Removed
colorspace as a dependency
isocubes 2022-07-10
- Added a
light argument to specify lighting direction
- renamed
fill_left and fill_right to fill_left and fill_right respectively
isocubes 2022-06-23
- Replaced
max_y argument with its inverse ysize
- Added Signed Distance Fields (
sdf_*()) for
- object creation
- object transformation
- object combinations
isocubes 2022-06-21
calc_heightmap_coords()
- Corrected an accidental matrix transposition.
- Added
flipx, flipy and ground arguments for easier orientation
adjustments.
isocubesGrob update:
- Updated README examples
isocubes 2022-06-20